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DJCFWTHE EVERYDAY PLAY CLUB

RULES & PRACTICE

How to Play Visual Memory

Play Visual Memory ↗

THE PLAYBOOK · DJCFW

Rules, controls and help for Visual Memory

Make Visual Memory your next activity in the game library. Select every square that was shown. Selecting an unshown square ends the session. Keep the game area visible while you use its controls. Use the opening round to become familiar with the layout. Keep the game area visible while you use its controls.

A focus for your next round

Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Notice the feedback after each input.

The challenge in front of you

Select every square that was shown. Selecting an unshown square ends the session. The feedback beside the game helps you follow the round. Check the rules when you are unsure.

Making your moves

  1. Start a round and watch the highlighted cells.
  2. Wait until the board hides the pattern.
  3. Select the positions you remember; order does not matter.
  4. Complete the pattern to advance.

Keyboard and screen controls

Use the on-screen controls with a mouse or touch. Keep the playing area visible while using these controls. Avoid pressing the same control repeatedly while a move is being processed.

See the idea in action

If the four corner squares were shown, select those four corners in any order. Your next round may have a different position, so inspect it before acting. Look for the relevant detail.

An important reminder

Unlike Sequence Memory, this game does not require the original order. Read the feedback to see why an action did not have the expected result. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.

Questions that come up during play

When I return, what is the goal of Visual Memory?

Select every square that was shown. Selecting an unshown square ends the session.

As a new player, how do I control Visual Memory?

Use the on-screen controls with a mouse or touch.

On this playing page, what example helps explain Visual Memory?

Keep this in mind: If the four corner squares were shown, select those four corners in any order.

While reading the Guide, what should I watch out for in Visual Memory?

The key detail is this: Unlike Sequence Memory, this game does not require the original order.

For a quick reminder, what format does Visual Memory offer?

For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.

Before I begin, which play mode does Visual Memory use?

Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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